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So, what is STEAM and what will a student do at STEAM-Powered Science? Glad you asked!

STEAM is a movement championed by Rhode Island School of Design (RISD) and widely adopted by institutions, corporations and individuals.  

The objectives of the STEAM movement are to:

 • Transform research policy to place Art + Design at the center of STEM

 • Encourage integration of Art + Design in K–20 education

 • Influence employers to hire artists and designers to drive innovation (Stemtosteam.org)


STEAM is a way to take the benefits of STEM and complete the package by integrating the principles in and through the arts. STEAM takes STEM to the next level; it allows students to connect their learning, in these critical areas, together with art practices, elements, design principles, and standards to provide the whole pallet of learning at their disposal. STEAM removes limitations and replaces them with wonder, critique, inquiry, and innovation (education.com).

The activities at the STEAM-Powered Science workshops will be centered around the traditional elements of the STEM (Science, Technology, Engineering, and Math), but will intentionally add design elements from art. Sometimes the art element will be as simple and basic as sketching out a design before construction. Sometimes, the sole purpose of the activity will be to create a piece of art using scientific concepts. Most of the time, the design element will be an integral part of the event or project, as students design, construct, test, and re-design using the parameters of the assigned task.

Unlike our more basic, Drop-In Science workshops, more time will be devoted to building an understanding of scientific and technological concepts, integration of mathematics, and teamwork. A student that completes an entire school year of STEAM-Powered workshops will have completed a significant portion of a General Science or Physical Science homeschool class; in fact, these workshops would make a fantastic addition to home studies!

(STEAM = Science, Technology, Engineering, Art, and Math)

Grades 4 – 8

4-week sessions, $60 per student

Wednesdays from 12:45 – 2:15 pm

 Each four-week session will include lots of hands-on science activities. PLUS, each month we’ll add at least one art project.  Pre-registration is required for students.

Kid’s Coding Club:

SPS Kid’s Coding Club (8-week module) Fridays from 9:30 – 10:30, March 1, 8, 15, 22, 29 and April 5, 12, and 19.

$80/students ages 9 – 14 (*$90 if borrowing a Chromebook for in-class use).

Using SCRATCH, an MIT computer coding language, students will learn to program their own interactive stories, games, and animations. SCRATCH helps young people learn to think creatively, reason systematically, and work collaboratively. The ability to code computer programs is an important part of literacy in today’s society. When people learn to code in Scratch, they learn important strategies for solving problems, designing projects, and communicating ideas. SCRATCH is the perfect starting point for students that are interested in computers, computer programming, or gaming.

(*I have six Chromebooks that I can loan to students for a $10 fee per 8 week module. These are for in-class use only. All other students must have a laptop or chromebook of their own that they will bring to class each week. )

In addition to the usual liability waivers and permissions, the registration should include a check box in which the parent gives permission for me to set up a Google SCRATCH account for their child.

A Second SPS Kid’s Coding Club “Mini-Session” (4-weeks) Fridays from 9:30 – 10:30, April 26, May 3, 10, and 17. ($40/student or $50 if borrowing a Chromebook) These 4 weeks will be exploratory programming using SCRATCH.